Plugin

[=;159979]
or anyone else that’s tried, have you had any luck getting the HMD position? I tried and get 0,0,0 always, even when positional tracking is definitely working. I’m trying to replicate the Couch Knights setup, but without any real luck, as without the HMD position it doesn’t actually do anything but give you the normal non-HMD camera transform.
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It will work but remember that you need to launch standalone and you require the app to go fullscreen before it reports the position, otherwise as far as UE4 is concerned the HMD is off.

[=Mrob76u]
Do you update your plugins for preview builds of UE4. I only ask because now that 4.5 preview is available I wanted to try it out.
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I don’t update to preview builds in order to make the plugin upkeep manageable but it would be trivial to recompile it yourself.

  1. Create an empty/template 4.5 project, add some code (e.g. empty pawn class).
  2. Drag the 4.4 plugin into your template project
  3. Right click your uproject and select generate visual studio project files, will add the plugin to your solution.
  4. Open your solution in Visual Studio, F7 to Compile.
  5. Copy the 4.5 compiled plugin back to the project you wish to use it for (can be without code).

if you wanted to do on an already existing project with 4.4 plugin then:

  1. Ensure you project has code, add dummy class if needed.
  2. Find your project .uproject and right click -> switch Unreal Engine version
  3. (Optional if correctly configured) Right click your uproject and select generate visual studio project files, will ensure the solution is up to date.
  4. Open your solution in Visual Studio, F7 to Compile.

Feel free to make a pull request with the compiled version on github, if it works when 4.5 comes out ill merge it to master.