Hi getnamo!
I’m using your plugin in ue4.21 and i’m loving it!
In the editor the plug in work, i’m able to extract a zip that i dowloaded with an http request, to install an update of my application.
But when i try to build the application for windows, it fails here:
UATHelper: Packaging (Windows (32-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Test_zip Win32 Development -Project=D:\UnrealProj_generic\Test_zip\Test_zip.uproject D:\UnrealProj_generic\Test_zip\Test_zip.uproject -NoUBTMakefiles -remoteini="D:\UnrealProj_generic\Test_zip" -skipdeploy -Manifest=D:\UnrealProj
_generic\Test_zip\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\3DVR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Test_zip-Win32-Development.txt"
UATHelper: Packaging (Windows (32-bit)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (32-bit)): ZipUtility: Found VS path in registry: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\
UATHelper: Packaging (Windows (32-bit)): D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\ZipUtility\ZipUtility.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\ZipUtility\Public' does not exist.
PackagingResults: Warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\ZipUtility\Public' does not exist.
UATHelper: Packaging (Windows (32-bit)): D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\WindowsUtility\WindowsFileUtility.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\WindowsFileUtility\Public' does not exist.
UATHelper: Packaging (Windows (32-bit)): D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\WindowsUtility\WindowsFileUtility.Build.cs: warning: Referenced directory 'D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\WindowsFileUtility\Private' does not exist.
PackagingResults: Warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\WindowsFileUtility\Public' does not exist.
PackagingResults: Warning: Referenced directory 'D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\WindowsFileUtility\Private' does not exist.
UATHelper: Packaging (Windows (32-bit)): Parsing headers for Test_zip
UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool "D:\UnrealProj_generic\Test_zip\Test_zip.uproject" "D:\UnrealProj_generic\Test_zip\Intermediate\Build\Win32\Test_zip\Development\Test_zip.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (32-bit)): Reflection code generated for Test_zip in 6,2352186 seconds
UATHelper: Packaging (Windows (32-bit)): Writing manifest to D:\UnrealProj_generic\Test_zip\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (32-bit)): Building 14 actions with 16 processes...
UATHelper: Packaging (Windows (32-bit)): [1/14] PCH.ZipUtility.cpp
UATHelper: Packaging (Windows (32-bit)): [2/14] PCH.WindowsFileUtility.cpp
UATHelper: Packaging (Windows (32-bit)): [3/14] Module.WindowsFileUtility.gen.cpp
UATHelper: Packaging (Windows (32-bit)): [4/14] Module.ZipUtility.gen.cpp
UATHelper: Packaging (Windows (32-bit)): [5/14] Module.WindowsFileUtility.cpp
UATHelper: Packaging (Windows (32-bit)): [6/14] Module.ZipUtility.cpp
UATHelper: Packaging (Windows (32-bit)): D:\UnrealProj_generic\Test_zip\Plugins\ZipUtility-ue4\Source\ZipUtility\Private\ZipFileFunctionLibrary.cpp(50): error C4668: '_WIN64' non � definita come macro del preprocessore. Sostituzione con '0' per '#if/#elif'.
UATHelper: Packaging (Windows (32-bit)): C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_new.h(71): error C4577: � stato usato 'noexcept' senza specificare la modalit� di gestione delle eccezioni. La terminazione in caso di eccezione non � garantita. Specificare /EHsc
UATHelper: Packaging (Windows (32-bit)): C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_new.h(82): error C4577: � stato usato 'noexcept' senza specificare la modalit� di gestione delle eccezioni. La terminazione in caso di eccezione non � garantita. Specificare /EHsc
UATHelper: Packaging (Windows (32-bit)): [7/14] SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (32-bit)): [8/14] Test_zip.cpp
UATHelper: Packaging (Windows (32-bit)): [9/14] Test_zip.init.gen.cpp
UATHelper: Packaging (Windows (32-bit)): [10/14] Test_zipGameMode.gen.cpp
UATHelper: Packaging (Windows (32-bit)): [11/14] Test_zipCharacter.gen.cpp
UATHelper: Packaging (Windows (32-bit)): [12/14] Test_zipGameMode.cpp
UATHelper: Packaging (Windows (32-bit)): [13/14] Test_zipCharacter.cpp
UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\UnrealProj_generic\Test_zip\Binaries\Win32\Test_zip.exe
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\3DVR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Test_zip-Win32-Development.txt for full exception trace)
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\UnrealProj_generic\Test_zip\Binaries\Win32\Test_zip.exe
UATHelper: Packaging (Windows (32-bit)): Total build time: 31,47 seconds (Parallel executor: 0,00 seconds)
UATHelper: Packaging (Windows (32-bit)): Took 31,6678059s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\3DVR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Test_zip-Win32-Development.txt)
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\3DVR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\3DVR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Test_zip-Win32-Development.txt)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I installed the plugin as you said in the readme on github, so i just copied the folder in the project folder.
I specify that i’m trying to use it in a clean new template c++ prject.
I’m trying to resolve these warning and errors but if you or someone has seen this error that would be great!
Thanks!