[Plugin] Web UI framework plugin ()

Thank U ! I will check it!

great work!!

Thank you for your prompt reply. Befor I used development, I change use shipping also package failed. is there anything I havn’t done?

If I just enabledPlugins and don’t add hud/scene UI pakage OK, if I add hud pakage failed, maybe add sceneUI also.

MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:788] 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:788] 0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:788] 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:788] 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: None
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Script/TestPackage
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogLinker:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/ArchVis/Mesh/Statue’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogUObjectGlobals:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogLinker:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/Architecture/SM_Floor_400x400’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:789] 0]LogInit:Display: LogUObjectGlobals:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogLinker:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/Materials/M_ConcreteTiles_01’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogLinker:Warning: …/…/…/…/UI_Samples/TestPackage/Content/Props/SM_Stairs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘…/…/…/…/UI_Samples/TestPackage/Content/Props/SM_Stairs.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogLinker:Warning:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/Materials/M_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogLinker:Warning: …/…/…/…/UI_Samples/TestPackage/Content/Props/SM_Stairs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:790] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘…/…/…/…/UI_Samples/TestPackage/Content/Props/SM_Stairs.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display: LogLinker:Warning: NULL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/Materials/M_ConcreteTiles_01’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display: LogLinker:Warning: NULL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display: LogUObjectGlobals:Warning: ‘/Game/Materials/M_Wall’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display: Failure - 1 error(s), 41 warning(s)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-06.05.15:791] 0]LogInit:Display:

MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for F:\UE4\UI_Samples\TestPackage\TestPackage.uproject; see log F:\UE4\UE4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

It’s something wrong on your scene (not occured by my plugin).

, Thank you .you are quite right, I should set the “Server Game Mode” to something else than None .

You are so kind so great. Thank you for your sharing.

, With your help everything goes well , but I also get 2 big problems.

1.My packaged Game sometimes run OK, sometimes breakdown, I just “Click the button , then open another Map” ;

2.The transparent not always goes well , like : 2.png 1.png

Please make minimal example for test, and I’ll check. It happens only with Shipping build?

Yes, I just packaged 2 maps, one start map it’s empty level and add a HUD menu, the other is Example_Map . It’s quit strange when “play” in the editor allways goes well. I packaged with Shipping win32.

Hi !
i have a big problem with the plugin , i got msg error :
error : Failed to produce item: X\Documents\Unreal Projects\Shooter Game - Amin MOD\Plugins\Binaries\Win64\UE4Editor-VaQuoleUIPlugin.dll X\Documents\Unreal Projects\Shooter Game - Amin MOD\Intermediate\ProjectFiles\ ERROR ShooterGame

can you help me ??

Hm, I’ll make tests tommorrow. Did you tried to open map from key press without my UI?

I need more info. Please upload full log (f.e. you can use http://pastebin.com/)

i have pic from VS :


when i compile shootergame it give me error
i have done all the steps
i tried 4.2.1 & 4.3 and the same error !

It’s not supposed to work with MSVS 2012. You must make custom Qt build and rebuild Qt-based plugin part to make it work with 2012.

And how can i do it ?
please help me ! i loved your plugin and i want to use it :confused:

Yes, I have test without UI, It’s works OK.

Thanks for your help.

Hi :
In my test , the UVaQuoleHUDComponent can be rendered properly , And the method UpdateScriptEvents can be invoked too while clicking the buttons on the web . But the EventName and EventMessage are invalid both in C++ and bp . Do you know what’s the problem ?

I tried to make a simple UI using jquery ui library and unfortunately it doesn’t seem to be supported very well.
You can test it by setting the url to Draggable | jQuery UI for example and you will see that a lot of things do not function.

Is a limitation with QWebView? can it be fixed?

At any case is a very useful plugin (especially considering it’s free!) so thanks anyway !

Hello,
1.jpg


Why the two do not succeed?
Could you help me?

Hello,
Click image for larger version. Name: 1.jpg Views: 0 Size: 17.7 KB ID: 8332Click image for larger version. Name: 2.jpg Views: 0 Size: 18.8 KB ID: 8333
Why the two do not succeed?
Could you help me?

Hey , thanks for the awesome plugin. What do I need to do to get working on OSX? I use both Windows and OSX for development so I’d like to ensure I can have working on both.

The format is wrong, for local html it needs to be like vaquole://Plugins//UIResources/example.html

Hey unfa,

first of all - thanks for a really nice and helpful plugin.

I am quite nooby and because of that I have a little problem. My HUD doesnt display the Website and after some minutes Unreal crashs with the following massage:

Maybe there is something wrong within my HUD-Blueprint?

Thank you :slight_smile:

Christian