[Plugin] Web UI framework plugin ()

Is plugin dead? Another similar plugin I’m using currently is RadiantSDK, however I’m starting to think plugin has also been abandoned.
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I mean, Radiant got shot in the knee-cap when Epic removed the OnHitTest function without replacing it, so the developer open-sourced it and left it alone. Haven’t heard anything on one recently…

Could somebody please put somewhere binaries for the current engine releases? For the blueprinters. :slight_smile:

Yeah RadiantSDK is dead and I’m guessing so is . It’s a shame as I really think type of plugin would be useful, especially when combined with virtual reality which is what I’m developing for.

If any developers in the future start working on a plugin of nature please notify me.

Yeah RadiantSDK is dead and I’m guessing so is . It’s a shame as I really think type of plugin would be useful, especially when combined with virtual reality which is what I’m developing for.

If any developers in the future start working on a plugin of nature please notify me.
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CoherentUI is still going, it’s not quite as easy to use as Radiant was but it seems like an alternative if you want kind of functionality. Ideally, UMG will be able to provide a similar sort of experience, it’s just taking a while to get there.

I love the plugin and dont let it die :wink:

I will try to keep it up to date starting with 4.6.1

download: VaQuoleUI_UE4.6.1

Thank you!!!

Please make one for 4.7 and let me know where should I sacrifice a sheep to you.

I will take a look at the current preview Version today… however i have no idea how stable it is :slight_smile:

So I was trying out plugin and I came across the same problem with inputs not registering. I did everything supposed to be done, but mouse/keyboard input won’t work.
Anybody have any idea why? Is plugin supposed to work 100% only if the source-code version of the engine or should it work just fine with the launcher version as well?!

@BrUnO XaVIeR
I think it should work with prebuild engine version… however i never tried it

also your problem sounds like you dont use the VaViewportClient as you liked it…

you can also change the viewportclass over the editor “Edit->Project Settings->General Settings->Game Viewport Client Class”
also you need to restart the editor after you changed it (I always miss step ;))

I’m getting the wrong coordinates for input, and the raycast also fails sometimes.

@ Ty, will take a look at that later.

How to add HUD component to a UMG widget? :slight_smile: 's the question on answerhub How to add VaQuoleUI HUD component to a UMG widget? - UI - Epic Developer Community Forums

as far as i know it dont works with UMG (the plugin is much older as UMG). You need to add the HUDComponent to your HUD Class

Any build for 4.7? :slight_smile:

4.8’s got a web browser widget. Wait for that or download the build.

I am able to install it in 4.8 version.

Please help me.

I had made a project using plugin.I run perfectly in editor.

When I package the game and run .exe it shows error.

Error is:
" The program can’t start because Qt5Webkit.dll is missing from your computer.Try to reinstalling the program to fix problem."

What should I have to do?

Ok, so I looked in to CoherentUI and it’s quite the package - with quite the price tag to boot. As an solo indie I can tell you I definitely do not have $3,500 dollars to spend on a plug-in, but I have the time to try and figure out the install of a free one like - if others have found ways to make it work I could sure use a small nudge in the right direction…

@ you said that you successfully created and tested a project inside the editor - my guess would be that you need that Qt5Webkit.dll in the same directory or path as the exe for your build for it to work. Similar to missing directX dll errors you run across when installing older games sometimes. Likely if it worked inside of the editor then the .dll you are looking for is also within the Unreal resources folders you used to create the project somewhere and file search should find it for you.

Hopefully helps, but I also have a question for you: Which UE4 build are you using and what steps did you take to get the plug-in to work? Any help or tips would certainly be appreciated…

Who tried to compile plugin for UE4.10? Does he works?