[PLUGIN] USQLite

For spawned actors, you need to control IDs of instances stored in db files.
I would not let Unreal use auto generated actor names for spawned houses, I would instead create custom IDs to store them in a db row.

You can either use the “Make DB” functions to create a storage ID for a house blueprint, or directly store your own into a string property (of type Name) called "DBID ".

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I prefere to use the DBID directly from Unreal Editor instead of using the “Make DBID” function:


When the blueprint is spawned, it will be registered with the ID default value:

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