[PLUGIN] USQLite

Hey, just started experiements with your plugin to learn how it works but I have a question. I created two different databases, first one is for player stats, and the other one is for placeable actors (workbench, chests etc.).

When I save the game, both database have same entries. I’m sure if it’s intented, but it’s like I see the Workbench ID in PlayerStats database. The value is Null of course but is it normal? They don’t share common variable names.

Also I’m having FPS drops for 1-2 seconds when I save the game. I just replicated the demo project (the rpg one, where the character has skills) Is it expected or there are ways to have more smooth saving process?

Thanks!