Hi BrUnO,
really impressive looking plugin. Looks like a dream come true!
I’ve been trying to implement a simple login data structure and save it with hard-coded test data, to no avail. Could you let me know if I am doing it correctly?
I am new both to Unreal and SQLite (coming from Unity and MySQL), so I might be completely off.
I first created a database, with some simple columns (UUID, USERNAME, PASSWORD) - all of these are strings.
I then created a class (AccountData), that is child to SQLSerializable_OBJ. It creates three variables (UUID, USERNAME, PASSWORD), these are strings, marked as public and Save Game tagged.
Finally, I added a blueprint to the Level. This holds a reference to the database. It checks if the client is a dedicated server, then creates a new instance of the AccountData class, populates the three variables with string data, and then calls the Immediate Command Save on the populated AccountData object.
Should I be seeing the data in the editor table by this point? Because I don’t see any rows in the database at all.
Thanks,
Tomas