hello.
I have a question regarding callbacks while working with SocketIOClient.
There is ‘EmitWithCallBack’ that can use callback when the client sends emit, but why isn’t there a function that can use callback when the server sends emit to the client? For example BindEventWithCallBack.
The callback we are talking about here is not the callback that executes another function in Unreal.
This is the callback that is invoked when transmission and reception are normally performed after sending emit.
Am I using SocketIOClient incorrectly?
Or does the callback not work well when the server emits?