getnamo
(getnamo)
October 9, 2020, 12:29am
206
Skalbe:
I am trying to develop a technical demo for Oculus Quest and my current ordeal is that it wont connect to a dedicated host server on the local WiFi network. Both machines are on the same network and I can ping the oculus quest from the server machine. Don’t know how to ping the machine from the Quest, but regardless, the game can connect to the dedicated server from another windows machine that is on the same network, but not from the oculus, which runs android. Ive added all the possible permissions to the android permission list, but to no avail. Oculus runs Android so I
m wondering if this plugin could solve my issue out of the box, but it seems like it deals with just communication layer, not the connection layer.
Would be thankful if someone could confirm or deny this. Or maybe someone has experience building this plugin into an android game and connecting to another device.
Weirdly enough, today it decided to start working just as intended without any additional hassle. Updated and rebuilt the engine and rebuilt the project, although I had done it before like times 10 at least.
I use this plugin to connect services to quest projects, so it definitely compiles are and runs on the quest. You just need a socket.io type server and point your quest client to the server url or ip with port thats running the socket.io server.