getnamo
(getnamo)
September 18, 2019, 4:33am
191
samuelthomson:
Hello again,
I’m having another issue - SocketIO now works fine in the editor, and I can get the project to build, but when I play the build, the behavior relating to SocketIO doesn’t seem to be occurring at all. This is doubly strange, as in the last couple of days I successfully packaged a very similar project and everything worked fine.
I created this project starting with a blank game project, and then I migrated assets from my old project over to this new project.
Once again,
I’ve made sure my project is a Blueprints and C++ project, https://allarsblog.com/2015/11/05/co…roject-to-cpp/
I’ve also added “SocketIOClient” to ProjectBuild.cs under PublicDependencyModuleNames
Made sure I’m using the right version of SocketIO this time!
Is there anything else I should check?
maybe firewall? otherwise open an issue on https://github.com//socketio-client-ue4/issues with detailed steps to reproduce (and platform/version used etc). Even better if you can link a minimal project that reproduces issue.
Some platforms may need a few extra toggles to work: https://github.com//socketio-client-ue4#packaging