DonFrag
(DonFrag)
August 17, 2019, 4:56pm
177
Lolukok:
Dear Folks,
unknowing if there is any information about it already (I found none), I post here in desperation for help
Right now I have a setup working with the plugin between two unreal projects to transmit data (pictures as binary, text and number information as json…). But it wont emit data that seems bigger than only a bit of text. And also it does not work if I repeatedly emit smaller things.
This is my setup to transmit images I collect. The image itself works great with the same setup without a loop.
But when I try this, I can see in the server console that it sends 2 or 3 times and then disconnects the client.
After that I have a ghost client that connects and disconnects. With other data I had the problem, that the ghost client kept reconnecting, even if I closed Unreal (it somehow kept a process running in the background with 20% CPU usage, and multiplied itself…)
At this Point I just have no idea where to start since I have no Idea what and where the Error comes from. Do I need to make another setting in the plugin? I use the node server that came with the chat server example, is that wrong?
I really appreciate any help or wink in the right direction!!
best
Luk
About the ghost client. do you have the connect options as automatic?
you use gamemode Begin and End? also looks like scooped connections has some issues.
https://snag.gy/SJHdKC.jpg