Im getting a recurrent crash editor error
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Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 212] Ran out of memory allocating 4756927107475439671 bytes with alignment 0
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_SocketIOLib!std::_Allocate<16,std::_Default_allocate_traits,0>() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\INCLUDE\xmemory0:175]
UE4Editor_SocketIOLib!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702\INCLUDE\xstring:2735]
UE4Editor_SocketIOLib!sio::client_impl::connect() [C:\Projects\SwordCombatIO\Plugins\socketio-client-ue4\Source\SocketIOLib\Private\internal\sio_client_impl.cpp:119]
UE4Editor_SocketIOClient!<lambda_a9456e606c7f11acadc7b16ed18ccf60>::operator()() [C:\Projects\SwordCombatIO\Plugins\socketio-client-ue4\Source\SocketIOClient\Private\SocketIONative.cpp:59]
UE4Editor_CoreUtility!SetPromise<void>() [D:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Core\Public\Async\Async.h:59]
UE4Editor_CoreUtility!TAsyncRunnable<void>::Run() [D:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Core\Public\Async\Async.h:425]