[Plugin] Socket.io Client

First, awesome work! And they are really clean to use from Blueprints. I do have one quick question though. I have a node server that I have been using as the backend for Unity and am looking to test it out against UE4, which there wasn’t a client for socket.io when I first looked, so this is awesome!

The issue I am running into is if I pass a JSON object instead of a string, I dont seem to get anything back from the plugin. Are there plans to support more advanced objects?

Thanks!

Edit: Adding screenshot, unless I call JSON.stringify on my objects this always goes to empty string