Hey everyone, I’ve update the plugin to version SimplexNoise1.2.0 UE 4.24.3 . There is release also. 4 new functions as well as a lot of bug fixes and improvement here and there.
Added 4 new functions exposed to BP:
GetSimlexNoise1D_EX (GetSimpleNoise1D_EX (float x, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise2D_EX (float x, float y, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise3D_EX (float x, float y, float z, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise4D_EX (float x, float y, float z, float w, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
Inputs:
positions x,y,z,w - depends on which version of the function you are using
float lacunarity, float persistance, int octaves to define number of noise layers combine together with smaller and smaller details
float inFactor to scale input value (x,y,z,w) to get smaller or bigger noise frequency
bool ZeroToOne - if true set output to: 0.0f - 1.0f , otherwise output is:-1.0f - 1.0f
I will create few videos hopefully soon with quick tutorials showing how to use it for different things. If you have some ideas feel free to share it here with us =)
Cheers !
Hi, do you have planned to update to 4.25? I’m workin’ with 25 and want to realize a Space-Game. But nearly every standard-tut. includes simplex noise.