Yeah it’s working on 4.10, though it’s a bit odd… Here’s how I find the best way to use it:
Simplex Noise 1D
Input: X
Output: Return Value
(None of the others work properly anyway, so just use Simplex Noise 1D)
- For the input, it expects an increasing number, so you can just make a float called Timer, and add delta seconds to it on the event tick. Plug this timer variable into the input X.
- The output seems to give between -0.4 and 0.4, so it’s kind of odd, not precise but you can multiply it by a larger number to get a nice random effect.
- To have multiple different random values, just add a number to your timer. So Timer + 50 plugged into the input X. This will grab from the perlin noise 50 seconds ahead, so it’ll be different from the regular Timer.
Thanks , although it’s not working as you intended (at least in 4.10) with some workarounds it still does the job beautifully!