Get Actors of Class is horrible for performance.
In a case like that, I would store in Player two properties of type ‘Guid’ marked SaveGame and, after loading world from save, I would pick the CurrentIn and CurrentOut Guid values and reassign the references searching actors by SGUID values:
WOW, you and your plugin are incredible.
Thanks for the help. And one last little question. Based on all this, I understand that it is impossible to directly save the actor reference and the actor soft reference and they must be restored in some other way. This is true? I want to understand UE4 a little more from the side of game saves.