Great, I was able to fix the collision item doing what you said and I also set the default of the overlap event to be off unless it has never been loaded before which has fixed that issue up. In regards to the dialog I ended up just making a savable integer in the actor BP of the NPC I was talking to and made another dialog tree without the dialog I did not want said again. Then when that dialog is said in the current level it increases a integer which is then saved when you exit the level and upon reload a new dialog BT is loaded that is one +1 integer (I put the dialog trees into an array). Thanks for the help I will be back soon probably with some other questions lol.
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