How do you do that? I understand the GUID is a struct but I don’t see it anywhere so I cant add values to it. unless its a C++ file which I was hoping to avoid because I’m mainly using blueprints. I’m just building my own save system at this point. I wish I could request a refund I thought this would be an easy system to incorporate base on the reviews for this plug in but it seems like it wont work for my project. I suggest you take a look at the Pushable Actor project in the marketplace and see how they did their documentation. It has video overviews migration instructions and really good support. Maybe try and replicate that so that someone who isnt super proficient in C++ will know how to use this plugin.