[PLUGIN] Savior

Hello @BrUnO_XaVIeR, this plugin looks amazing. I was considering implementing it into my project and had some questions.
1: How well does this interact with non-Unreal-engine systems, such as a dialogue system from a plugin, and a stat system from a component?
2: If a game is saved halfway through an animation, will the load resume the animation exactly where it was saved?
3: Are A.I’s current behavior trees states saved and restored?
4: How confident are you that this plugin would perform well in a very heavy open world game utilizing world composition, with hundreds of NPC’s, actors and more.
5: We were also wondering if you knew anything about how stuff is restored in World Composition projects, as there doesn’t seem to be much documentation or any games that have faced this issue, but we wanted to know if A.I’s behavior trees states are restored while in a level segment that is unloaded
6: I know it’s VERY early to ask, but are there plans to be able to save and restore Unreal Engine 5’s new Chaos Destruction physics objects after they had been broken?