[PLUGIN] Savior

I was able to replicate the above issue in the demo. So unless I’m doing something terribly wrong, I don’t think the game mode variables ever actually get reloaded from the save slot.

I replicated this in the demo by adding one actor to the test pointers array on the GM_Demo object and then saving. So there should be one actor in the array. Then before loading, I add one more actor to the array so that there are now two. Then I load the game mode and print the actors, but there are still two actors when there should only be one from the save slot. :frowning: