Hey, @BrUnO_XaVIeR thanks for your reply above.
We have another question: It seems that your plugin can only support serializing/deserializing from one SaveSlot at a time like there is only one active static SaveSlot based on your implementation in the SaviorSubsystem StaticSlot.
Is it possible to have a SaveSlot for each major system such as Player, AI, Quest, etc.?
We would like to serialize & deserialize each of the mentioned systems separately at different stages, but your implementation doesn;t seem to allow for that flexibility.
Cheers!