Exactly, yes. I would do it that way; It’s easier for outsiders to “read” the graph.
Just don’t forget if you need to execute nodes that must wait for the load to complete right after you call the Save/Load World node, attach your next node pin to the “On Success” output pin instead of the unnamed default exec pin (that pin will wait until load/save is done, unnamed pin won’t wait for anything):
https://brunoxavierleite.github.io/Savior2API.github.io/SAVIOR_SaveGameWorld/img/nd_img_UK2Node_AsyncAction.png
Default unnamed output pin on top won’t wait for the save/load; “On Success” and “On Fail” will only continue the graph after the process is done.
Yes, that didn’t change.
[HR][/HR]
Oh and don’t worry about that “Context” thing because Unreal Engine will automatically pick the “Context” from the Blueprint you call this node from so that “Context” input will be hidden when you place the node on your graphs.