@anonymous_user_a80065651 I have no way to answer that question without knowing how these shelves are structured, what they are (actor, component, structs, etc), and how they are spawned by your game.
@anonymous_user_a80065651 I have no way to answer that question without knowing how these shelves are structured, what they are (actor, component, structs, etc), and how they are spawned by your game.