I took a look and in fact Slot’s sync node exit without calling OnFinishDataLOAD.Broadcast();
Without broadcasting that delegate before exiting, the Async node will never know that the loading process was aborted.
I will fix that for v3.4.
I took a look and in fact Slot’s sync node exit without calling OnFinishDataLOAD.Broadcast();
Without broadcasting that delegate before exiting, the Async node will never know that the loading process was aborted.
I will fix that for v3.4.