I’m sending an update to Epic Games for Unreal 4.25 and 4.26+;
Just added a !Guid Actor Tag.
This tag is a contract between you and the engine that this actor is not multi-instantiated and/or you guarantee uniqueness of its name.
So slot data for that actor will always load regardless of having a SGUID property or not…
This is handy for movable Static Mesh Actors that placed by hand and don’t want to convert to a Blueprint class, but still want them to save and load their location / size changes: