I just installed the latest version of Savior from the Marketplace. I wanted to start with simple transform saving to restore actors positions. Sadly, I can’t get it to work. The actors are not spawned dynamically, they are placed on the level in the editor - so I guess it should work out of the box, but it doesn’t.
At first I thought I was missing something but then I downloaded the test project (Savior_3.2.0_Demo_UE4.26), ran it in UE 4.26.1 and observed the same behavior - the mannequins don’t have their positions restored after load. (HP and other stats are restored though).
I tried the other test project (Savior_3.0.0_Demo_UE4.25) on UE 4.25.4 - with the same result. Additionally there’s also a compilation error in one of the BPs.
The last thing I tried was running the 4.26 test project on another machine. The result was similar to what I described above, so it’s not a matter of my configuration.
Can anyone confirm this? Bruno, do you have any ideas what’s going on here?