I checked the SGUID, but they are ok. SGUID are exposed and setup per instance once placed in the editor (I do not have any runtime spawned actors, and setting up them when placed in the world, is perfect because in this case this GUID will never change and any saved file is loading perfectly even if in the meanitme I had to recompile some BP. Originally I was using the create once SGUID in the CS, but this has the problem that I mentioned before, that after recompiling, the GUID is again generated, and the saved file becoume not useful anymore ).
I’ve also a debug BP that is checking that there are no doubled SGUID (essentially all zero’s) in the world.
Now I’m baking the light again, after I run a short saving operation with the deeplogs activated and I then pass you the file via mail…
Thanks as usual for the quick reaction…
EDIT
Solved!
For the other users, the issue was the I was having the “read slot file” unchecked in the Savior function Load Level +Callback, and therefore this was the reason why level was not loaded. My fault!