Beautiful! That should really help enable multiplayer support for your plugin. Thanks for adding that!
So I have another thought experiment for you. So I’m trying to build a P2P co-op game where the host is the only one who can save the state of the world and all the players. The issue I’m running into now is that I want to allow the host to play a saved game even when some of the players who were in the original save aren’t present. However with the way things currently work, when the host saves over that slot, all the other players saved state who are not currently in the game gets clobbered. Can you think of anyway to preserve this player specific data when they aren’t currently present during a slot overwrite?