[PLUGIN] Savior

So a couple other things:

  • FUniqueNetIdRepl structs don’t seem to serialize/deserialize properly (always returns INVALID on load)
  • FDateTime structs don’t seem to serialize/deserialize properly

I was also wondering how I should go about loading a player who joins after a load has been performed in a P2P co-op game where they can technically join at any point but still have saved state to restore? My initial thoughts were to just call LoadActor on the PlayerController, PlayerState, and Character in their respective BeginPlays. Would that work or is there a different/more preferable approach?