I’ve to review my previous sentence regarding the filename "Is not a big problem at all, but it is strange…"
It is important. I just relaize now. If I save via the callback function, and the file is not named as it is planned in the slot settings, re running the game, if I check with “Does save game exist” using as an input the “Get Slot File Name” from the slot itself, it will give a false results, and therefore will not load anything.
I hope this can be solved easily…
Just for your info, here below a slot settings and the name of the saved file that do not match (it will fall back to the default)
World_Of_Rohim is the name of the project
Save_Slot_1 is the name of the slot