Is there any way to copy data from one slot instance to another? I need to have an auto save slot which I can use to save state as levels are unloaded (streaming or otherwise), but when the player decides to create a “proper” save, I need to copy all of that data from the autosave slot to the final slot. I can’t re-create the complete slot data from scratch, because it will contain data for levels which are unloaded right now. So what I want is to copy the autosave slot instance to a e.g. “Save 0” slot instance, update it with the contents of the current level, then write it all to Slot 0.
The API seems to assume read/write only ever happens within the one slot, I’m not sure how to keep all the data from an autosave, add to it, and save it as a real slot. Unless I’m supposed to copy the .sav on disk?