BoredEngineer:
[USER=“434”]BrUnO XaVIeR[/USER] Hi there! I’ve got plugin some time ago but didn’t had a chance to try it.
Have a general understanding of how I can use it for typical objects in the game. Want to try it for saving “designs”. Kind of how in KSP you can design a rocket and then save/load such design.
The architecture is rather simple - “design” is an actor with a set of child actor component that contain “parts” of the design. The way I see it, I have to exclude this “design” actor from the general savegame system and save/load it separately for in-game editing. What I’m not sure about is if plugin can capture state of child actors. Is there are anything special I should worry about?
The plugin will not save relative position of child Actors (in v2).
Child Actor Components won’t load Transform data from the save files so I don’t save that info.