[PLUGIN] Savior

Yeah, that is something I will try to manage outside of the plugin, maybe figure out a solution to store unlocks in a table somehow. I need to store unlocks for gear per player and that is the only point that the player can bring to server when connecting. Other stuff like pickups and currencies are destroyed on death so I planned to store them in PlayerState so the connected player will have PlayerSate in mint condition when connecting. The only point I need to save it is when the party travels between levels and that is what I’m trying to do here

But so far I can’t get it to load after ServerTravel no matter what I try