I’ve submitted today version 2.3.0 for Unreal 4.18, 19 and 20.
This version contains a lot more checks to prevent crashes on a wide range of scenarios, I hope with this version I’ve managed to prevent anyone’s project from crashing on Load Game;
I’ve reworked the whole Array builder, that should sanitize Blueprint code I wasn’t expecting developers to execute WHILE the load process is running (nobody should run code while it is running, but still)…
If any of you still experience any crash with version 2.3, please let me know!
Update should be online in a few days.
Edit: Changes are complete, Epic already processed and update is published, should be available to you now (version 2.3.0)