[PLUGIN] Savior

Yeah, the system works as intended in this case. I meant maybe there’s an “official” way of handling pickups restoring in this case so the player will still has the initial flow unbroken (from the top of my mind - a list of destroyed objects that are marked as destroyed only on the next save, so they will be respawned as usual during this and next save), but I’ll figure something out

Thanks for the tip, will be on the lookout for that. Speaking of crazy stuff… I guess I’ll need your advise on this one too: I need to save co-op players pairs in a game and load them only for specific players, the ones that initially were playing in this particular pair, so these particular players will get this own progression save. So far I have no idea how to do this from the perspective of saving, maybe you’ve encountered this case before? Should I save game to slots on both LS and client? (which makes sense to me since the next time LS could be the client and vice versa)