[PLUGIN] Savior

Hi Bruno,

So I’ve been working with SAVIOR 2 for the past 2 months or so, the problem I’m having is that when I create a new instance of my game (close the client and reopen it), variables save however actors don’t. For example, if I collect a “point” and have it increase the points counter, the points counter saves correctly, but the actor will continue to load even if the “mark destroyed” function is in play. Like I said before, levels save properly, variables, and everything else, except actual actors placed in the level. They continue to respawn on load even if they were collected and destroyed.

I’ve tried using the “On loaded” event (i’ve implemented the interfaces correctly), pulling data from the save slot, and other wierd solutions but nothing seems to work. Again, my question is how do I ensure objects/actors are properly despawned on a new instance of my game when I load?