[PLUGIN] Savior

I found out how to avoid the crash. A related issue now. I can’t seem to keep references to procedural actors after loading the game… Like in the attached image I simply try to spawn an enemy if my reference is invalid… And it’s always invalid, despite me seeing that the “invalid” enemies standing where I left them. What should I do in these cases? Can I never keep a reference to procedural actors?

Image explanation:

  1. Is where spawners are. They spawned enemies and saved reference to them, I saved and loaded the game, they lost their reference and spawned new enemies.
  2. Is the enemies that the spawners should’ve had a reference to.