[PLUGIN] Savior

Hey there!

So after some very hard work I have managed to get my project up to Unreal 4.19.
Your wonderful save system was a bit of a godsend to be honest. I was dreading having to backtrack and save masses of variables , structs etc.

I have a few q’s if you have a moment - some things that are probably obvious and im missing them!

First Question - When installing the plugin on 4.19 i only get the ‘slot’ blueprint to select from the symantec menu - is this intended? I dont seem to have the
‘saviour actor’ and ‘savior template’ - i only have the savior 2 slot
Its seems to be working but I was a little confused that maybe mine was not working correctly - is that expected on 4.19 version of the plugin?

Second Question - Im just using ‘save world’ and ‘load world’ ignoring the state and mode - what am i missing there? Is that smart? Should i be using more of those nodes to get a more complete load? It seemed to me that the load world got the most things back in place.

Last Question (and probably the one that is most important to the project!) - I have a spaceship - it has attached static meshes. These are stuck on to the ship by the player. It simply attaches the mesh to the parent actor. Now I cant figure out how to get Savior to save this ship and include the meshes. I managed to attach actors to the ship and load and save those perfectly but for the actual basic meshes - I think I must be missing something.
I set the scope on the save slot to be like the attached image.
I followed the procedural setup and applied that to the ship - and to the parent of the attached actors … but for meshes - I was wondering how I may get those spawned back in on reload. Feels like im missing something obvious here!

Top job on this plugin - man it runs fast now - i thought v1 was great but this one is really slick.
Many Many Thanks!
Stu