I read that about the actor that I spawn in but you said in the docs you do not use the SGUID.
“So, for a main character, I simply will NOT use the SGUID making nodes in constructor”
OK, so in order to save it just saves it all.
In order to load it back I have to tell each var and component to ‘save game’ and in the ones i want to spawn back I need ‘DESTROYED’ and (like a dropped rifle) I have to do the SGUID in constructor like the docs say?
So items that do not spawn back in the game just need ‘DESTROYED?’ bool and I’m good.
Thanks.