[PLUGIN] Savior

Built-in support for Attribute Sets in the Gameplay Ability System have been implemented.
The properties have to be marked in the attribute set to be saved, example:

class UMyAbilityAttributeSet : public UAttributeSet
{
	UPROPERTY(Category = "Attributes", BlueprintReadOnly, SaveGame)
	FGameplayAttributeData Health;
	ATTRIBUTE_ACCESSORS(UMyAbilityAttributeSet , Health)
}
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