Hi everyone,
I purchased the plugin and it looks amazing, but I have an issue I’d like to solve.
I added the savior procedural interface to one of my BPs, then created the SGUID (flagged as SaveGame) and set the value in the construction script (using make SGUID). Then I just call Save / Load game world (Async). The problem is, when I load the game, all actors are duplicated. Is important to not the this only happens with actors that have been placed by hand in the level. The runtime spawned seem to work fine. Any ide why this is happening?
Kind regards,
Alex.