[PLUGIN] Savior

I have a property that doesn’t get loaded properly. The map is not empty by default. When I unequip all items and save/reload, the property is back to default instead of being empty.

UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame)
TMap<FGameplayTag, FPrimaryAssetId> EquippedItems;

Looks to be saved correctly.

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