the world partition code use some kind of proxy actor type, and its API is still very closed off.
I didn’t have time yet to return to it and see if anything have been more accessible by Epic.
( we can’t access data from these actor proxy types )
the world partition code use some kind of proxy actor type, and its API is still very closed off.
I didn’t have time yet to return to it and see if anything have been more accessible by Epic.
( we can’t access data from these actor proxy types )