Thanks for your response, its working as you mentioned.
Im trying to figure out the system ,now i have encountered 2 difficulties.
1 : any recommendations for how to save timers and delays? for example, my game respawns some items 300 seconds after interaction, (using Ftimers in blueprints) and it destroys new spawned actors with “delay node” after 500s , how can I load the last state of timers (the remaining time and activation state of timer) when the game is loaded?
2: is there any way to save the state of “Do once nodes” or any other nodes which can switch the logic flow? (such as Gate, Do once, FlipFlop)
with regards.