That’s a Unreal Engine architecture thing.
Not really plugin related.
You might want to make a forum search about the differences between Blueprint classes and “real” cpp classes.
Several serialization gotchas can get developers trapped with them.
That’s a Unreal Engine architecture thing.
Not really plugin related.
You might want to make a forum search about the differences between Blueprint classes and “real” cpp classes.
Several serialization gotchas can get developers trapped with them.