That’s what I’m doing too, but this is the result I get
For the sake of clarity, I also get a success on the save actors of class node if I don’t put the test actor in the scene, since there’s nothing to save at that point, so nothing that can fail I guess. Given that you know how this system works better than anyone, I feel like a jerk for asking, but I assume that you put the test character of the class you’re saving in the level, or changed the player character, right?
I’m hoping that I’ve just set up something incorrectly - I just don’t know what that’d be. And like I said, the Save Game World node works perfectly, and so does LoadActorsOfClass, so I’m kinda at a loss here. I’ve also tried updating the engine to 5.2.1, making a new empty project, and redownloading savior. I’ve also tried on my coworker’s computer. But none of it helped
Are there any logs I should look at that might give any insight as to why this happens? Or any test you think I could do to figure out the issue I’m having? I could also send you this new empty project I made for this test, if that’d help?
