[PLUGIN] Savior

Thanks for your reply!

I have done the following, however, the problem still persists:

  • Refreshed all blueprint nodes that have any linkage with the Savior system.
  • Deleted all “old” Savior Slot files
  • Applied the fix-all-redirectors clean up in-engine several times
  • Rebooted the engine several times
  • Created a new Save Slot and linked that to my saving system

What I found out is that my custom BP_SaveManager (which is a BP that I’ve built to not die or gets cleaned up / garbage collected across level changing) is not able to execute the Load Game World (Async) (and the +Callbacks) nodes.

However, if I were to put the Load nodes inside one of my Level Blueprints (where it should ideally not be placed in my particular project), the node does fire. To add to this, both the Callbacks, and the On Success / On Fail output pins do not get fired.

Tricky situation :thinking: