[PLUGIN] Savior

Yeah, I did have SGUID and initialized according to the doc and it didn’t work.
Perhaps I need to make the dynamically create component marked “SaveGame” I didn’t do that yet.
I’ll give it a try and let you know.

In the meantime, I’m going to need to save/load a single actor later on and I’m experimenting Save/LoadActorHierarchy. But the problem is that it does not trigger Interface callback events, like On*
Hm…