Hey Bruno,
I have stumbled upon saving Actors that can have dynamic StaticMeshComponents added with multiple levels of hierarchy at runtime.
I’m trying to implement save/load such Actor but it’s easier said than done.
I save components’ names and soft-object references to the parent component. But the problem is that creating components at runtime can make random names and I must change the name after the components are created and have it reference its parent component.
Well, I got it to work but it’s more like a hack. The correct way is to use GUID and I just ran into your Asset that makes use of GUID.
Does your asset support saving/loading Actors with dynamic components?
Please let me know, I would like to give it a try.
Thanks.
ps. I saw another Asset that uses GUID, ie. Rama Save System. If you don’t mind and if you used it before, can you please tell me what the differences are? I would like to try them both but it’s not cheap to buy them both, knowing that I’m going to use just one. Yeah, I’m giving your asset the first shot as I got helps from you before. ^^