Should be the last update.
Changed the paragon example characters materials to work with the character customization. The skin color seemed a little hard to get synced but this is just for example. The main skin shader for CC is attached to Tori and is also provided as a master material in the toolkit to play with.
Added some fixes for class objects not creating in published builds.
Reverted a fix for disabling collision on death for enemy ragdoll causing them to ragdoll though the ground.
Fixed some spelling.
Tweaked the night sky to be less saturated.
Fixed issues where the ground detection code still spawned some characters mid ground.
Fixed weapon class name loading issue with Mark II weapons not loading.
Fixed saving and advancement of time when using the inn and time of day change.
V4 should be up soon.